![]() It seriously does have some messed up stuff going on. Have any of you ever tried using it? Some of the ways that engine does stuff and tries to make you do stuff is just utterly horrible. For programming side it's the physics, collision, AI and other stuff which is done said: " said: " There's a good reason it is now a dead engine, cause it was horrible. Things like shaders, lighting, shadows etc, are done differently in different engines. For art assets, i believe it's mostly the way things are rendered or the types of art files used that causes the look. ![]() " I can't say my knowledge into the art stuff is so great, but from a programming perspective, most of it is the code and the way it does stuff. "I am by no means any sort of learned when it comes to this subject, but I would guess it has to do with the way they're coded, the assets the use, how it puts them to use, etc. Said: " said: " of curiosity, as someone who knows nothing about making games, how does that work? Like, what makes engines different? Is is just the code language or logic they use? And, on the topic, what makes engine have distinctive looks, like the plasticky Unreal look that it's often associated with? I've always wondered about this.
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